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use material::*; use types::*; #[derive(Clone, Copy)] #[repr(C)] pub struct HeatSink_t { pub SinkModel: HeatSinkModel_t, pub NLayers: CellIndex_t, pub SourceLayerOffset: CellIndex_t, pub AmbientHTC: AmbientHTC_t, pub AmbientTemperature: Temperature_t, pub SinkHeight: CellDimension_t, pub SinkArea: CellDimension_t, pub SpreaderHeight: CellDimension_t, pub SpreaderArea: CellDimension_t, pub SinkMaterial: Material_t, pub SpreaderMaterial: Material_t, }